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‘Coffee Not Found’ podcast

  • Posted on March 22, 2018
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Kelly was interviewed on ‘Coffee Not Found’. CNF do weekly podcasts on gamification and technology in creative industry.

Literature gets the VR treatment

  • Posted on March 10, 2018
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VR versions of Kafka’s ‘The Metamorphosis’ and Joyce’s ‘Ulysses’.

‘Living laboratories’

  • Posted on March 4, 2018
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The Dutch cities amassing data on oblivious residents.

Weta Workshop and Magic Leap working together!

  • Posted on February 28, 2018
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Weta Workshop and Magic Leap have created mixed reality game – ‘Dr. Grordbort’s: Invaders’

50 Years Later, We Still Don’t Know Whether This Film Is Fact or Fiction

  • Posted on February 18, 2018
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In the 1968 film ‘Symbiopsychotaxiplasm Take One’, filmmaker William Greaves blurred the lines between fact fiction, nonfiction and improvisation.

‘Breathe’ is a smartphone ghost story that knows where you live

  • Posted on February 17, 2018
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Part of the Ambient Literature Project, Breathe incorporates data from and images of your location to personalise a short ghost story.

Shigeko Kubota pioneered video as a personal medium

  • Posted on February 11, 2018
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The ’60s artists who turned her life into video art.

Intel’s new smart glassses

  • Posted on February 5, 2018
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New study shows most UK kids now reject TV for personal devices

  • Posted on February 1, 2018
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‘Yaw’: a portable motion simulator

  • Posted on January 30, 2018
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